Esports and Business Management, B.S.
Build your business acumen combined with expertise in esports to gain a foothold in a growing field.
Immaculata’s Bachelor of Science in esports and business management focuses on the business side of the rapidly growing industry of professional video game competitions.
- Understand the complexities of the industry and its stakeholders, including gamers, billion-dollar media companies and national and global gaming communities
- Learn to plan and execute esport events
- Discover the basics of game development and how gaming content is effectively distributed
At A Glance
Program: Bachelor of Science
Audience: Undergraduate students
Next Start Date: August 26, 2024
Time to Completion Four years
"The teachers in the business department genuinely cared about my success in and outside of the classroom. These teachers were invested in not only my academic performance, but supported me being an athlete on the men's lacrosse team for four years, and supported me in internship searches, resume building and networking. Many of these teachers went above simply teaching the material; they made it their responsibility to educate and prepare all students for a successful and happy life after graduation. The experience that Immaculata teachers bring to class has been outstanding. Many of my business teachers had careers before teaching—the real-world examples they are able to incorporate into class have been critical in my learning."
The explosive growth of esports and the games industry has created a demand for business professionals with a solid understanding of the nuances of the industry. Professionals skilled in marketing, distribution, research and sales are needed to support this emerging field in versatile jobs, from esports teams to technology corporations.
Possible careers in esports and business management include:
- Player manager
- Content producer
- Brand/product manager
- Market research analyst
- Marketing manager
- Event/convention planner
The average salary for an esports manager is $97,500; market researchers earn over $63,000; and marketing managers average $130,000 a year.
Student Learning Outcomes
Upon successful completion of the business degree program, students will:
- Demonstrate knowledge, skills, and capabilities essential to business management
- Critically analyze and evaluate games as well as their themes, mechanics and other components
- Apply principles of marketing, sales and distribution to the specific conditions of the games industry
- Understand the history and cultural significance of games and esports
- Understand the balance between theory and practice as it applies to the various sectors of the world of business, accounting, finance, marketing and economics
- Exercise effective interpersonal, communication and analytical skills
- Use technology strategically to enhance their productivity and effectiveness on both individual and organizational levels
- Evidence professionalism, integrity and ethics
- Gain specialized industry knowledge through this program, created in collaboration with Unity Technologies, a leading platform for video game content.
- Complete a required three-credit internship and acquire work experience in business, esports management and/or gaming administration.
- Build your portfolio as part of your coursework.
ESPT 201: Introduction to Games
Games sit at the intersection of technology, art, and culture, so success within the games industry requires you to understand all three. This course explores why we love games, what role they play in society and the industry that produces them. You’ll also learn the basics of game development. This course was developed in partnership with Unity and the IGDA to help everyone interested in the games industry start on the right foot.
ESPT 301: Introduction to Esports Management
Esports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space.
ESPT 303: Distribution of Games
The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course will teach you how publishers promote games and bring them to market. By the end of this class you will be able to plan a game’s launch and promotion.
ESPT 310: Convention, Event and Trade Show Planning
Esports and gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing and logistics for a corporate presence at a major convention.
- Business Computer Applications 3 credits
- Accounting Principles I and II 6 credits
- Business Law 3 credits
- Managing Business Information 3 credits
- Business Ethics 3 credits
- Global Business 3 credits
- Business Management 3 credits
- Strategic Planning 3 credits
- Business & Technical Writing OR Business & Professional Speaking 3 credits
- Principles of Macroeconomics 3 credits
- Principles of Microeconomics 3 credits
- Statistics 3 credits
- Introduction to Finance 3 credits
- Human Resource Management 3 credits
- Pre-calculus I and II OR Applied Calculus I and II OR Math Concepts for Managers I and II 6 credits
- Marketing Principles and Practices 3 credits
- Self-Awareness Through Groups OR Organizational Behavior 3 credits
- Sports Analytics 3 credits
- Sports Psychology
- Sports Administration
- Leadership Dynamics 3 credits
- Business Management Practicum 3 credits
- Fundamentals of Financial Planning 3 credits
Liberal Arts Core
- Composition (Writing) 6 credits
- Natural & Physical World (Lab Science) 3 credits
- Human Creativity (Art, Literature, Music) 3 credits
- Historical Consciousness (History) 3 credits
- Pursuit of Faith (Religion, Theology) 6 credits
- Pursuit of Wisdom (Philosophy) 6 credits
Just The Facts
0:1Student to Faculty Ratio
With a 10:1 student/faculty ratio, personalized academic attention is a hallmark of Immaculata’s programs.
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